To trade successfully, and profitably, will almost certainly
require you to fly the Cobra trade ship into politically unstable planetary
system. Pirate and free-booter activity is high in many solar systems, and
adequate ship defenses are essential if the rewards of higher selling prices are
to be reaped.
For the benefit of new traders, a brief political summary is given below, but
reference should be made to Kroweki & Carr's PsychoHistory and Economic
Theory in the GalFederation, 2845. Planetary governments, or federations,
determine the relative safety of their Solar Space ranked in decreasing order of
safety, the 2040 officially registered worlds of the Galactic Federation can be
classified as
CORPORATE
STATES
DEMOCRACIES
CONFEDERACIES
COMMUNIST STATES
DICTATORSHIPS
MULTI-GOVERNMENTS
FEUDAL WORLDS
ANARCHIES
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Corporate
States
like Engema and Zaatxe, these are well-ordered worlds, which have
usually developed from settlers who practiced a free form of competition.
Taxation is high on such worlds, but the living standards are high also.
Corporate planets wish to protect their trade, so goods are expensive,
but luxuries are welcomed. Import licenses are often necessary. Engema
is an agricultural world, run as a single farming co-operative. Farmers receive
a fixed payment for their crops, whether or not the harvest is good, and selling
prices do not vary greatly. It is a dependable market, and customer relations
are good. Luxuries, machinery and raw materials sell well here. Zaatxe is
an example of a rich, industrial state (Tech level 12). It produces luxury good,
elaborate and innovative machine systems, and specializes in Prototype design.
Prices fluctuate depending upon the level of inter-state competition, but it is
always a safe bet to buy recently-developed machine items which have not yet
spread very far across the galaxy.
Dictatorships
such as the worlds Lave and Enzaer, are only moderately safe to
trade with, but are well worth the risk (provided the trader is well defended
and combat trained). Very often pirate attack will not occur because of
an agreement between pirate fleets and the world itself. A proportion of all
incoming trade is 'allowed' to be stolen by pirates, who will then leave the
world alone and protect its ships from aliens or rogue traders. It is an uneasy
liaison, which often breaks down. Lave is an agricultural world, and Enzaer
an industrial planet, but a similar principle operates on both surfaces. There
are two trading standards, that of the People and that of the Aristocracy.
Standards of living are artificially generated, a veneer of progress, and luxury
goods, machinery and textiles sell well - usually. The great demand, however, is
for basic commodities, especially foodstuffs, clothing and raw materials. These
will sell well when the voice of the People has been raised in protest.
Anarchy
Planets
A trader can make his biggest profits here and reach his grave the quickest.
Worlds like Onisou and Xeesenri have vast wreck-yards in far
orbit, the dead places of ships that came to trade honestly, and fell prey to
trickery. These are lawless places, and have usually become so because the
original settlers competed too hard when there was too little resource material.
Those worlds which survived holocaust did so because of uneasy and bloody
alliances between clan families. Pirates and mercenaries were hired for
protection and assassination purposes. Anarchic worlds will trade readily in
narcotics, slaves, firearms and exotica, and the price will be good ... if you
get a price at all. These worlds are almost always supplying invisible Masters,
usually élite trader/combaters who have turned to crime as the most profitable
way of life. Such form loose federations, and trade on the black market
extensively throughout the galaxies.
These worlds pay highly for goods they cannot produce themselves, because they
know that traders avoid them. Their own products need specialized, illegal
outlets: weaponry, narcotics, eavesdropping devices ... if its covert, then
anarchic worlds are producing it. Trade in these items and you will get rich
quick, or dead quick, or at least become a 'Fugitive'.
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