SPACE TRADERS FLIGHT TRAINING MANUAL |
Advice To Traders |
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The Cobra trade ship can be fitted with four lasers, four
missiles and one energy bomb. This should be sufficient to make trade possible
within the System Space of even heavily piratised worlds. But it is strongly
recommended that pilots achieve a combat rating of at least 'Deadly' before any
worlds designated 'Anarchy' or 'Feudal' are approached, especially if the cargo
is high tech machinery or luxury goods.
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An artists impression of a section of the cargo bay of an Anaconda Class Interstellar Freighter. It is the largest known freighter with a 750-tonne capacity cargo bay and is used mainly on the safer trade routes. |
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Demand
for goods varies widely and prices within planets fluctuate, but the GalCop
regulations prohibit planets from advertising their requirements or announcing
their market prices beyond their own System Space. Any trader, therefore,
approaches all transactions with a certain financial risk.
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In trading with a planet, consider its economic profile:
Industrial worlds need agricultural produce: raw materials (for refining); resource exploitation machinery; (if rich) high tech goods. They produce basic items of need for civilized worlds: beds, seals and gaskets, power storage units, basic weapons, mass produced fertilizer, mass produced medicines etc. Think about a planet's needs. Think what might make the society function. Don't trade expensive trivia to a hungry world. IF THE PROFIT ISN'T WORTH IT, TRADE IT SOMEWHERE ELSE. Alternatives To Trading Bounty Hunting Galactic banks, which insure the larger trading convoys' will pay a large bounty for each pirate ship destroyed. A ship's computer will transmit photographic evidence of any kill to the GalCop Bank Federation Monitoring Authority. The IR signature of the destroyed ship is then tallied with all known pirate vessels, and the bounty hunter pilot credited accordingly. Bounty hunters commonly have Cobra Class ships in order to masquerade as traders. They simply hyperspace into a system (anarchic and feudal worlds especially) and wait to be attacked, ensuring that they have sufficient hyperspace fuel (Quirium) for a quick escape. Piracy Piracy is widespread throughout the 8 galaxies, and many pirates are not hardened criminals at all, but failed traders, who have turned to this way of life in desperation. To survive as a pirate, looting freighter convoys and small ships, requires a high degree of combat experience, since not just Police Vipers will pursue them, but other pirate ships and Bounty Hunters, too, will prey upon them. But the rewards are high. Provided the pirate ship is equipped with a fuel scoop, the jettisoned tonne canisters of attacked cargo ships can be scooped up and traded. Asteroid Mining There is money in rock, but to make the most of it a Cobra ship must be fitted with a fuel scoop and a MinReduc 15 Mining Laser (or some equivalent type). The mining laser will blast very large asteroids into very small fragments and the scoop can rapidly swallow this tradable ore. |
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Asteroids are large chunks of rock which are mined (for the valuable trace elements that they contain) with the air of a mining laser designed to fragment the rock into splinters small enough to be taken into a cargo bay by a fuel scoop. As they are a navigational hazard, a small bounty is paid for destroying an asteroid, and a kill awarded (which will help improve your rating). |
Chromalloy canisters are used to store cargo during space flights. They are extremely resilient and may survive the demise of their holding vessel. Such canisters can be picked up in space with a fuel scoop fitted to the bottom of a ship, but pilots beware of picking up contraband by mistake since it may harm status and invite attack. |
Free
Space Cargo
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