SPACE TRADERS FLIGHT TRAINING MANUAL

Making For Your Target World

Hyperspace and related controls
Having left the space station you will be in low orbit above the planet Lave, moving at low velocity. Decrease your velocity to absolute minimum before coding the astrogation console for Hyperspace Jump.

f0, f1, f2, f3 During space flight only, f0, f1, f2 and f3 provide access to views all around your ship.

H Use f4 or f5 to display a chart (galactic or local, respectively), and move the smaller cross to choose a larger planet, press f0, then hit H. After a short delay, the hyperjump motors will engage.

On arrival in a new planetary system, after transit from hyperspace, you will find yourself at some distance from your target world. This conforms with GV Flight Law.

J Even in the safest systems there can be unseen dangers, and you will be well advised to approach orbit space, and the safety of the space station, as quickly as possible. Increase forward velocity to maximum. At this point you can take full advantage of the space-skip facility (J). Inter-space jumping does not function (because of interference patterns) if there is another ship, a planet or a sun in the immediate vicinity. If this is the case, a sound signal will occur.

Soon your ship's computer will pick up the beacon signals of the nearest orbital space station and will re-engage the compass to track that instead of the target planet. Once the Cobra is within scanning and protective range of the Coriolis station, the flight-grid scanner will begin to track it. Its own defenses are now available for your protection. The scan console will register the letter 'S' as long as the space station is within range.

Hyperdrive Across Galaxies
CTRL-H The intergalactic hyperdrive is expensive and can be obtained only from planets at Tech Level 10 or higher. It can only be used once, and will take you to a system in a whole new galaxy (i.e. a new f4 map). There are 8 such galaxies and making 8 jumps will return you to your starting galaxy. The Inter-Galactic Hyperdrive is engaged by pressing CTRL and H simultaneously.

Docking Procedure
Docking with a Coriolis space station is never easy, unless the ship is equipped with an automatic docking computer (in which case C will activate it). The Navy Training Manual recommends the following approach and dock sequence.

Locate the Coriolis station and approach it. The entrance tunnels to all these stations face the mother planet. Fly near to the station and then on towards the planet (monitoring altitude carefully). By turning a half circle you will find your ship orientated towards the entrance. Approach the final moments of docking at DEAD SLOW SPEED. Failure to dock cleanly can be fatal but may simply result in your scraping the sides of the aperture, with consequent loss of defensive shield(s) and quite possibly your cargo. Manually control the Cobra's roll motion to match the rotation of the Coriolis station (see illustration). The entry port must be as nearly horizontal as possible.

If docking is successful; the protective field across the station entrance is penetrated, and a break pattern appears on the screen. Berthing is handled automatically. Docking protocol, and Orbit Space Regulations, are numerous, and are available in the GC Orbit and System Space Code, published by Federation Planet Bureau.

Docking Procedure: practice docking before hyperspacing to your target world by re-entering a Lave station. In the demonstration shown above, you are advised to accelerate towards Lave, then slow down, stop and loop over to face the station. Set the station in your sights, and make your approach slow and in the final moments dead slow. When just outside the station egress, 'correct' the gyration of your ship by manipulating the left/right roll controls (< >) until the entrance tunnel appears horizontal.

Provided velocity is low, even fi you scrape the sides of the tunnel, you will survive, through possibly at the expense of some of your defensive shields.

f0

Front view

f0

Launch

f1

Back view

SPACE

Increase velocity

f2

Left view

J

Space skip

f3

Right view

?

Decrease velocity

<

Counterclockwise roll
* Key functions Interplanetary Travel

>

Clockwise roll

S

Dive

X

Climb

H

Hyperspace

CTRL-H

Inter-galactic hyperspace

C

Docking computer on

P

Docking computer off